repbyrep widgets
0 hands-on tools and counting.
Built for everyone in the game.
Pitch count & rest
Daily limits and required rest from the MLB / USA Baseball Pitch Smart guidelines. The arm's #1 risk is fatigue — counts are the floor, not the whole answer.
Never let a kid pitch through arm fatigue — that single thing is the biggest injury risk, more than any pitch count. No throwing tired, take 2–3 continuous months off a year.
Defensive board
Pick a situation to send everyone to his job — or drag players to set your own positioning. Filter to one position to watch just his responsibility.
Batting order builder
Build your lineup card. Add players, then nudge the order with the arrows. Youth tip: run a continuous order so every kid bats — it's the fair way.
Rough idea: leadoff gets on base, the 2-hole makes contact, your best hitters bat 3rd–4th. At youth level everyone bats and it barely matters — keep it fun.
Sign helper
An indicator-based sign system. Set which body spot means which play, pick your indicator, and the helper gives you a touch sequence — the sign right after the indicator is the live one.
The indicator is the key: ignore everything until you see it — the very next touch is the play. Switch the spots up each game so the other dugout can't crack it.
Lineup generator
Every kid plays and everyone rotates positions. Paste your roster, toggle what each player can play, and get a fair position chart — then print it for the dugout.
No kid sits twice before everyone has sat once — the bench is shared, not assigned. Want a true everybody-plays day? Add innings.
Baserunning board
Pick a play to see the baserunner's path and the read behind it. This is the offense's side — separate from the defensive board.
Is this program worth it?
A gut-check for choosing a team or travel program. Tap what's true. The right filter isn't prestige or exposure — it's development, fun, community, and health.
Especially under 15–16: more games is not more development. For most kids you can get better at home, locally, for a fraction of the price.
Compete routine
The mental reset, from Ravizza's "one pitch at a time." Tap your state, get the reset. You compete with the controllables — attitude, effort, focus — never the radar gun.
- Step off — take a breath.
- Let the last pitch go. It's over; this is a new one.
- Pick your target — control only attitude, effort, focus.
- Commit to this one pitch.
You control your attitude, effort, and focus. You don't control the umpire, the weather, or the gun — so don't compete with them.
Equipment safety
What's safe to hand kids by age. Grounded in the youth-S&C consensus (NSCA: supervised youth training is safe — injuries below most team sports). The danger was never the gear; it's heavy + unsupervised + bad form.
At this age the safest gear is also the most valuable — it's play-based and builds coordination. The weight room isn't banned; it's just "not alone, not heavy, not yet."
What changes by age
What to emphasize at each stage, on the USA Baseball / MLB American Development Model. The golden rule: coach the kid's body, not his birth certificate.
Maturation varies by ±2 years — a late bloomer at 12 can be ahead at 17. It's a map, not a timetable.
Practice builder
Slide to your group and your window, pick a focus, and it lays out the practice loop filled with age-fit games — see it as a plan, drawn on the field, or block by block, and run the rotation with the timer.
A plan is a skeleton, not a script — plan the conditions, then let it breathe. And end on a high, every time.
The stations block, drawn on the field — who's where, playing what, everybody moving at once.
The whole practice, block by block, each on its own little field — arrival to the finish.
Run the practice as rotating stations so every kid is active and nobody stands in line. Set the minutes and number of stations, then go.
A whistle/beep sounds at each rotation. Rotate small groups of 3–4 so everyone gets reps.
Warm-up builder
Tournament-day warm-ups sized to what you've actually got — a bullpen's worth of space, fifteen minutes, and whoever showed up to help. Play first, arm care always last.
A good warm-up ends with bodies hot, arms built up gradually, and minds already competing — and nobody stood in a line to get there.
Game finder
15 practice games built around fun. Filter by what you've got — age, group size, gear, and what you want to work on. Tap a game for how to run it and cage / no-gear versions.